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Games I Have Created

 

 

Retaliation

Retaliation

In 2014 myself and 4 others created Retaliation as our final major project at university and where awarded a recording breaking 96 percent on that one project, as well as getting prime place in the university showcase.

 

The idea is a game based on exploration and the amount of exploration rewarding you with a more complete ending. The character you play as is trying to remeber what happened to him in the town of Verdant Creek 20 years ago. All the while being followed by a shadowy figure with whom he shares an unkown connection.

Orchard Toys

Released August 2015 in a joint venture between Plaucate ltd and the childrens toy company Orchard Toys the 3 in 1 app was created using the Unity engine and knowledge aquired from study at UCA Farnham.

 

For Support with the app or to report a broken feature please email support@playcate.com with information about the issue and details of how to replicate it. We at Playucate aim to get back to you with responce within 4 working days to show our care and understanding for your issues.

 

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In my second year of university me and 4 other individuals formed Electric Bandwidth with myself leading coding and UV Mapping for our 3D project.

While not perfect by any means Paranthia helped teach us about time management and different camera effects. It was also a good chance for me to improve my C# coding skills in the Unity3D engine.

If you have a Mac OS, as the PC version and master file were lost due to corruption (I learnt about version control after this costly mistake) feel free to download the game and have a look. One of the things we ran out of time for was animations so most of the character utilise a re-skinned Miximo animation.

 

 

Paranthia:

The Game

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